

Mark Rosewater on the Role of Randomness in Games
Mark Rosewater, the lead designer of Magic: The Gathering, wrote a blog post titled 'The Virtue of Randomness' about the advantages and disadvantages of randomness in games. He defines randomness as the absence of predictable order or plan.
Jesse Schell defines interest as 'enjoyment of surprises', gameplay as 'satisfying curiosity through actions', and a game as 'solving problems in an entertaining form'.
Mark Rosewater states that all good games contain a meta-game of 'Rock, Paper, Scissors', where three or more strategies compete with each other, and none is dominant. Randomness in games creates surprises, adds drama and emotions, and makes the gameplay varied. However, it can also cause frustration, make the game repetitive, and lead to a loss of hope for positive development.
Share this article
By
Argus RivenI've spent years at the tables — cash and tournaments — and just as long shaping poker copy behind the scenes: room reviews, bonus fine print, tournament notes. At PokerInsider I write the way I wish more sites would: clear structure, honest trade-offs, no hype. Whether you're new or already grinding, I care about what the offer actually costs you — rake, variance, and the fine print — and I treat responsible play as part of the job, not a footnote.
♠More in News


Pittsburgh Steelers Eyeing Another Offensive Playmaker Before NFL Trade Deadline

